Recently Gree has changed the events routine, example, I was expecting the Alliance War event to be on this coming weekend (11~13 October), but it came out last weekend– following the Players War weekend. I am also surprised by the recent alliance arms race event occurring during weekdays instead of weekends.
Team event used to be over the weekend, while the weekdays will be some slow individual training/ raiding events. We have yet to see what is coming up over the weekend, looking at the pace of things, it could well be Players War event again. Why is this so? Is it due to players losing interest in the game and Gree is trying to make things interesting for the players? Is it due to slowing of revenue and Gree desperately needs some pushes for players to spend money?
Base on world chat conversation, most active players are working adults (and with deeper pockets), and with such intense events schedule, it will cause players fatigue, doing more harm to the game than good. If the game is losing players, Gree has to examine what is the real problem. The problem cannot be resolved by having more events, more commanders, and more permanent boosts.
Gree has to look from another angle, i.e, how would a new player survive the game? What is the fighting chance of an alliance that is outside the top 5? Furthermore, game is supposed to help players get away from life stress, and not causing more of it. If you have to keep participating, monitoring, and unable to leave it alone for a few days, something is seriously wrong.
Something for all players to think about.