Castle Clash

Castle Clash is another game started by my son and I got interested after watching him play. It is another online war game very much similar to War of Nations, and because I am playing both at the same time, I will make a lot of comparisons between the two.

Castle Clash is an online war game (strategy game?) set in a fantasy world where you will build different type of buildings, upgrade them, and as they are being upgraded, they will be able to produce more resources, and train more units.

Players will be able to raid other players for resources, very similar to War of Nations, but it has a limit or cap on who you can raid, that is, you cannot raid a player that is far below your “Might” level. Might level is calculated by adding the building levels, heroes level, units levels, and etc. This is a good thing as it can prevent high level players from constantly raiding you, and if you fail to defend your castle, you will get immunity for a short period of time where no one else can attack you. The duration granted depends how how badly you are damaged, example, if you are totally destroyed (100% buildings destroyed), you will get 12 hours of immunity.

Another good implementation of the raiding system is it gives the defender an advantage, that is, units and buildings destroyed by the invading force will be replenished immediately (not sure resources will be consumed), while attackers will need time to train the lost units again. This protects a player from resource and units depletion from multiple raids, and be left defenseless. This is what War of Nations need to learn from this game. In War of Nations, aggression is encouraged, you lose less by attacking– 40% rebuild for attackers against 20% for defenders.

You can hire heroes in Castle Wars too, and they are like your special troops where you can level them up and they will not die. If they are destroyed in a raid, they can be revived after a certain period of time. Heroes play a very important part in this game besides sending them to raids, they can be used to challenge other players in Arena. The Arena is a very important area where every players should participate because it will give “Honor Badges” every hour, and the quantity per hour is determined by a player’s Arena ranking. Honor Badges are used to hire heroes, and also to progress them to the next stage.

Now to the commercial part of this game. As in every “free” mobile device game, you will have the option to purchase gems in this game. Gems is like the gold in War of Nations. The main differences between the 2 games are you can gain a lot of free gems by achieving certain milestones in Castle Clash, and even by simple actions like logging in. Gems can be used in various way: recruiting heroes, filling up your money and mana vault, speed up construction, hire workers, and etc. In War of Nations, you get 500 gold the first time you log in, and that is it, no more free gold.

The gems is cheap as compared to War of Nations gold– you get more things done by the amount of real money spent. In fact, you do not need to spend a lot in this game if you adopt a relax pace. Gems will speed up certain things for you, but it will not give you an unfair advantage like in War of Nations.

If you do not like raiding other players like me, raiding NPC is interesting as well, and you can keep raiding them to level up your heroes. Raiding NPCs will also yield an important resource, the Shards, which cannot be gained from anywhere else, not even by gems. Shards can be used to hire heroes as with honor badges, and gems, but the major difference is you can CHOOSE which hero you want to hire, unlike using honor badges and gems where you get random heroes.

There is also a chat room in Castle Clash, but it is quite badly implemented because every player plays in the same world and thus the conversation scrolls too fast for any meaningful chatting. The only thing that I miss from War of Nations is the alliance, where players can form a clan to play together, in Castle Wars, it is basically a “single” player game where you do not have to interact with others if you do not wish to.

I would say I like this game better than War of Nations despite it being more cartoonish, and will probably play this more than War of Nations. The main reasons are I can play at my own pace, and though Gems will help to speed up the game, yield some advantages, but it is not game breaking and unfair as in War of Nations, where money will prevail over everything else.

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