Monthly Archives: October 2013

Ultimate Start in War of Nations

I want to write this Ultimate Start guide in a new world before I lose touch with the game. The following is based entirely on hypothesis, has not been tested personally, and I am not responsible for your failure in the game. Since I called it an ultimate guide, lavish Gold spending is a must here.

If you are new to the game, it is better for you to first read the following entries to have a basic understanding on how to start a War of Nations game, and also how to start in a newly opened world.

Let’s begin, and I am assuming you have played the game for like a month or so and you are pretty familiar with the game and events cycle, so I will be skipping on all those boring stuff like what to build and so on.

1. Joining a New World

Since we are going to spend Gold and a lot of them here, you have a wider flexibility on the timing you join a new world, you do not have to join it as soon as it opens. It is still better to join the world as soon you can, but you do have the luxury of time and thus able to make use of it to your best advantage. Example, if the new world opens in the middle of an alliances war or just a couple of days before it, you will be hard pressed to join a good alliance, or you could end up wasting money/ gold for troops and yet couldn’t win the event if you unfortunately joined a paper tiger.

I would think the best timing is individual events where you will have a good shot of getting yourself into the top 5. If you are a perfectionist, you might skip joining a new world when the event is unfavorable and wait for the next one to open.

2. Buy all the Cores

Before you start spending Gold on resources, buy all the power cores, fusion cores, and plasma cores that are required for all your 9 outposts. The reason is the amount of resources that you will be getting for the same amount of gold is tied to how many bases you can build, it does not matter whether you actually have the bases, as long as you have the required cores, the game will treat it as you have already built the bases.

This will give you tremendous savings on Gold if you intend to buy a lot of resources. You might want to save some gold for power cores by hitting the level 2 renegade outposts, but how fast you will get them is depend entirely on luck– in some games, it took me forever, while on another, I got all the required power cores within a day or two. If you are not getting them soon enough, I suggest you buy them since they are not expensive.

With all the cores on hand, you can have 10 bases quickly in the later part of the game, all pumping out resources and units to overwhelm your enemies.

3. Buy Elite Recruit Packs

The next thing to spend your gold after the power cores is get some good commanders.

Commanders play a very vital part in all battles, and getting good commanders early in the game will make a huge difference– a level 30 commander in an early world will make your enemies cry foul.

You will get rare level 30 commanders from the Elite recruit packs, if you are lucky, you might get an Epic commander. You do not have to spend a good fortune on this, perhaps 2 or 3 packs will do, because you will gain better commanders from events, and better yet– lay your hands on the Level 60 commanders from their recruit missions.

The following is optional and only for those who wants the best and optimum play, and most importantly, has no money constraint:

For the ultimate start, I suggest buy 20 of these packs, in this case, even if you did not manage to get an Epic commander, you will have at least a few similar rare commanders. Buy some Experience packs, and level them up to maximum level, then merge them. For a merger guide, please read here. If you do spend really a lot of gold, try to win 8 Level 60 commanders and merge all of them at same maximum level, eventually you will have a Level 90 invincible commander. Each of such commander will set you back around USD300 to 500 depending on your production level and number of factories.

You will not need to buy the Experience packs after you have access to good units– hitting the high level Renegade Outposts is a faster and more cost effective method. However, right now, you have just started the game so you might not have the troops yet, thus, it will be faster for you to buy the experience packs.

4. Building the Bases and Training the troops

You build the base as per normal, stretch them to deep area before breaking your immunity. Since we have all the required cores, there will be temptation to build all the 10 bases quickly. My suggestion is to pace your building speed, you do not want to end up as a super high level in a low level neighborhood and you will have a hard time gaining Attack Points, unless you do not mind attacking low level players to gain attack points inefficiently.

The ideal level is within 5 levels of your neighbors’ average levels. Get ahead, but not too far ahead. Make use of time cards and resource packs to speed up your troops training.

5. Joining an alliance

Depending on your available time and personal ambition, you can either create your own alliance or join an existing alliance. This part will cover mainly on joining an alliance, and if you are interested to know more on leading an alliance, please read a general guide here.

Needless to say, work on your AP  and try to join a top alliance, you wouldn’t know how successful the alliance will be, so as per my advise in beginners’ tips, lay low for a period of time before participating actively in the alliance. A good guide will be look at the top players list and see which alliances they are in, and if an alliance has many top players on the top 10, it is a good one to join. At this stage of the game, the top players are usually the heavy gold spenders, and you can tell by the number of bases that they have and also their level.

You want to be in not only a top alliance, but also in one that has many heavy gold spenders. They play very important roles in team events especially the troops training events.

6. Final Words

After you have settled in a good alliance, the game play is entirely up to you– one thing to remember is focus on winning events. The rewards from the events cannot be bought directly by gold, such as permanent boosts, those kick ass commanders like Black Rain, Gunrock, and etc. (You can buy them indirectly by spending hugely on troops training event though 🙂

My personal suggestion is to move on to capture the Level 34/38 Renegade Outposts early, it will give you tremendous advantage in the game later. When you have a few of these outposts (preferably all 9), you will no longer need to spend gold in the game except maybe chasing after the Level 60 commanders.

Farewell War of Nations

I have played the game for slightly more than 3 months and have recently left the game entirely. I had fun and got to know some very good friends– we struggled together, joined new worlds together, and finally exit the game one after another.

Things that I have experienced — joined a top alliance and playing the game at top level, led an alliance, owned Level 34 Outposts, ranked within top 50 personally for a period of time when I was very active (consistently around top 250 since)… At the same time, experienced the frustration of struggle while in a lowly ranked alliance, bullied by experienced players when I was new, farmed by high level players, gone through the horror of entire alliance cluster destruction within a day.

I do have the honor to meet a few noble players in game– principled players who would not attack any members from his ex alliance, leader who honored his words and contained his members from attacking another alliance despite the fact that the other alliance was down to only a few active players.

Unfortunately, I was exhausted from constant war fare, tired of not having a middle ground in the game, and burned out by the long hours of playing it. I was especially sicken by the updates where the game became so imbalanced and favor the rich players.

My happiest days in War of Nations was when I was a lowly noob in a nooby alliance which was out of the radar of the top alliances. The stress came after I learned the ropes, rose in ranks, and joined a top alliance.

Well, time to go, and I am not sure whether I will continue to post tips on the game, because I will be losing touch with every new updates, and my tips might not be relevant anymore. If you do come across this post, take some time off to think about how it has affected your life, and what a futile effort it is to play against big spenders, perhaps it is time for you to leave as well.

Interesting Development (War of Nations)

I am slowly phasing out some of my games, but at the same time I keep joining new worlds, not that I intend to re-start in these new worlds, I am there just for interesting read and information, and especially interested in seeing how that world evolves and unfold though I do know clearly how it will end 🙂

I noted that a particular alliance quickly dominated a new world and taken the top 2 spots (by the main and sister alliance). As time passed, the leader sort of lose steam– when I saw his level stagnated, and his personal ranking dropping quickly– I thought the alliance might lose top position soon, and true enough, it dropped a couple of places after a few weeks, and the sister alliance is now in limbo.

Leader’s personal ranking in a new world is important, the leader has to be aggressive both in spending money and attacking in a new world else the alliance will not only unable to attract new players, but will have a difficult time keeping the current players. It is very different from a matured world where money is spent only occasionally for the uber Level 60 commander if one is interested, teleports, and other minor purchases. The leaders’ personal ranking and strength is no longer important in matured world.

I joined another latest world and was surprised to see many familiar names in the world chat. Substantial number of players from different worlds that I played joined this new wild west. I even noticed a few players from rival alliances in another world working together here.

I did not think much of the top alliance in this world when it started, because the reason why the alliance is able to get into the top in another world is mainly attributed to its leader– who spent substantially in the beginning, played cleverly and maneuvered shrewdly. The player who led the alliance probably forgotten how they rose in ranks in their older world, and thought he might be able to replicate the success here. True enough, the alliance was dethroned in just a few days, and is now nowhere to be seen in the top 50– sadly, and most probably, disbanded when the leader felt the heat. He is of no match to many top players from other competitive worlds.

The other strange and interesting phenomenon that I observed after starting in many newer worlds is that, some alliance names just keep popping up in every world. They were struggling to keep within top 50 in some of the worlds that I played, and is that the reason why they keep starting in a new world and hope they can achieve better? They did not realize that if you keep doing the same thing, you will get the same result, furthermore, the game is evolving, the old tricks that worked might not be relevant anymore, the game is unfortunately, about money now.

Min-Maxing in War of Nations

Min-maxing is popular in many online game, that is, minimize certain stats (hence lowering the levels) and maximize the attacking stats (hence the damage). It is popular in MMORPG where a player purposely omit trainings in certain skills to minimize his/her level fooling other players into thinking that he/she is an easy target, and when being challenged, dealt extremely high damage output killing the poor bully in a duel or PK (player killing) session with the bully wondering what just happened.

Min-maxing is possible in War of Nations as well, especially during the early stage in a newly opened world, and is not as feasible during the later stage. Why do you want to min-max in War of Nations?

The reason is simple, firstly, it will not be efficient for players who are 5 levels above you to attack you, while on the other hand, you can probably decimate any players around your level or even a few levels higher than you. This means that you will be indomitable for a brief period of time provided that you keep clear of the super high levels (well, coiners).

Before I go further, we have to understand how your experience points is accumulated in War of Nations. Building upgrades and researches will push your level up, gaining Attack Points will gain you some experience as well, but limited to a certain extend. I am not sure how it works but I did gained a few levels after I stopped upgrading my buildings and focused on just attacking in one of my games.

So the trick for min maxing in War of Nations is simple. Keep your buildings to barely meet the research requirements and production output that you need. The first stage is to skip as many researches as possible and go straight to Hawk, remember you do need the factory levels though. Example, you just need tanks, helicopters, hailstorm, arachnid (just to use up the Uranium), and possibly rocket trucks, so you skip the rest and go straight for Hawks. Do remember to upgrade some factories to the appropriate levels to produce Hawks.

In one of my game, I was rolling with Hawks when I was about level 16/17, pretty amazing I would say, even killing players with more than 5 levels above me. After getting Hawks, skip the rest and go straight to Artillery. When you have the Artillery, and especially if you get them earlier than the rest of the players in the world, hopefully, you can get them before hitting level 25/26, this will give you tremendous advantage for a brief period of time, and it will probably propel you to the top 50 players in that world.

The effect is even better if you spend some gold to buy Elite Recruit packs– hitting players with rare or higher commanders. If you have more gold, you could probably get to Artillery even earlier because you do not rely on your own iron, oil, and fuel production to have enough resources for the Research Center upgrades and units production.

Enjoy this brief period of invincibility (almost), and get yourself into the top alliance in that world, and you will have a smooth sailing game play there.

Cheap Sale (War of Nations)

I am wrong in my weekend event prediction, Gree is not so inhumane to keep pushing out war events every week. But are they really desperate for revenue now? It looks like so.

I have not seen a single Gold sale for the past 3 months of playing War of Nations, there were promotions to entice you to spend gold, but not a discount on the Gold purchase. Roll out more new worlds, players will spend in new worlds instead of matured worlds.

Sorry Gree, I have awaken and stopped buying gold as I realized the sorry state of affairs in War of Nations. You have been rewarding the top spenders too much that there is no motivation for casual spender to spend even a single cent in the game.

What is going on? (War of Nations)

Recently Gree has changed the events routine, example, I was expecting the Alliance War event to be on this coming weekend (11~13 October), but it came out last weekend– following the Players War weekend. I am also surprised by the recent alliance arms race event occurring during weekdays instead of weekends.

Team event used to be over the weekend, while the weekdays will be some slow individual training/ raiding events. We have yet to see what is coming up over the weekend, looking at the pace of things, it could well be Players War event again. Why is this so? Is it due to players losing interest in the game and Gree is trying to make things interesting for the players? Is it due to slowing of revenue and Gree desperately needs some pushes for players to spend money?

Base on world chat conversation, most active players are working adults (and with deeper pockets), and with such intense events schedule, it will cause players fatigue, doing more harm to the game than good. If the game is losing players, Gree has to examine what is the real problem. The problem cannot be resolved by having more events, more commanders, and more permanent boosts.

Gree has to look from another angle, i.e, how would a new player survive the game? What is the fighting chance of an alliance that is outside the top 5? Furthermore, game is supposed to help players get away from life stress, and not causing more of it. If you have to keep participating, monitoring, and unable to leave it alone for a few days, something is seriously wrong.

Something for all players to think about.

Castle Clash

Castle Clash is another game started by my son and I got interested after watching him play. It is another online war game very much similar to War of Nations, and because I am playing both at the same time, I will make a lot of comparisons between the two.

Castle Clash is an online war game (strategy game?) set in a fantasy world where you will build different type of buildings, upgrade them, and as they are being upgraded, they will be able to produce more resources, and train more units.

Players will be able to raid other players for resources, very similar to War of Nations, but it has a limit or cap on who you can raid, that is, you cannot raid a player that is far below your “Might” level. Might level is calculated by adding the building levels, heroes level, units levels, and etc. This is a good thing as it can prevent high level players from constantly raiding you, and if you fail to defend your castle, you will get immunity for a short period of time where no one else can attack you. The duration granted depends how how badly you are damaged, example, if you are totally destroyed (100% buildings destroyed), you will get 12 hours of immunity.

Another good implementation of the raiding system is it gives the defender an advantage, that is, units and buildings destroyed by the invading force will be replenished immediately (not sure resources will be consumed), while attackers will need time to train the lost units again. This protects a player from resource and units depletion from multiple raids, and be left defenseless. This is what War of Nations need to learn from this game. In War of Nations, aggression is encouraged, you lose less by attacking– 40% rebuild for attackers against 20% for defenders.

You can hire heroes in Castle Wars too, and they are like your special troops where you can level them up and they will not die. If they are destroyed in a raid, they can be revived after a certain period of time. Heroes play a very important part in this game besides sending them to raids, they can be used to challenge other players in Arena. The Arena is a very important area where every players should participate because it will give “Honor Badges” every hour, and the quantity per hour is determined by a player’s Arena ranking. Honor Badges are used to hire heroes, and also to progress them to the next stage.

Now to the commercial part of this game. As in every “free” mobile device game, you will have the option to purchase gems in this game. Gems is like the gold in War of Nations. The main differences between the 2 games are you can gain a lot of free gems by achieving certain milestones in Castle Clash, and even by simple actions like logging in. Gems can be used in various way: recruiting heroes, filling up your money and mana vault, speed up construction, hire workers, and etc. In War of Nations, you get 500 gold the first time you log in, and that is it, no more free gold.

The gems is cheap as compared to War of Nations gold– you get more things done by the amount of real money spent. In fact, you do not need to spend a lot in this game if you adopt a relax pace. Gems will speed up certain things for you, but it will not give you an unfair advantage like in War of Nations.

If you do not like raiding other players like me, raiding NPC is interesting as well, and you can keep raiding them to level up your heroes. Raiding NPCs will also yield an important resource, the Shards, which cannot be gained from anywhere else, not even by gems. Shards can be used to hire heroes as with honor badges, and gems, but the major difference is you can CHOOSE which hero you want to hire, unlike using honor badges and gems where you get random heroes.

There is also a chat room in Castle Clash, but it is quite badly implemented because every player plays in the same world and thus the conversation scrolls too fast for any meaningful chatting. The only thing that I miss from War of Nations is the alliance, where players can form a clan to play together, in Castle Wars, it is basically a “single” player game where you do not have to interact with others if you do not wish to.

I would say I like this game better than War of Nations despite it being more cartoonish, and will probably play this more than War of Nations. The main reasons are I can play at my own pace, and though Gems will help to speed up the game, yield some advantages, but it is not game breaking and unfair as in War of Nations, where money will prevail over everything else.

Commanders (War of Nations)

Very often, especially in a newly opened world in War of Nations, you will hear complains in world chat about players who spent thousands in the game making the game unfair. Then you will hear counter argument that money doesn’t buy success, you will need skills, tactics, strategies, and blah blah blah… Wrong! Skills are secondary in this game. Those who said this has probably not been hit by a Level 90 Black Scorpion.

Personally I think the key to success in War of Nations is commander. You need very good commanders with as high level as possible, it will make things so much easier for you be it hitting other players or occupying a Level 34/38 Renegade outpost.

So how to you obtain a good commander? And a good commander is not enough, you gotta have a few similar commanders so that you can fuse them to maximize their levels. Spending money to buy elite recruit is not the solution, because you will get mostly rare commanders, and rare commanders can reach a maximum of level 60 only. You want the level 50 epic commanders who can potentially reach level 90.

1. The Level 60 Epic Commanders

Your surer bet to get the same epic commander is to spend a lot of gold and participate in the missions (usually training units), because the reward for completing all the missions is always the same Level 60 commanders until they change to a new one (previously Nikkolai and Black Scorpion, and now Crimson Reaper). On top of that, sometimes Gree will throw in a Platinum Recruit (which is really good) to entice you to spend more money.

The missions towards the end are getting so ridiculous that I am not sure whether you can even achieve that with ten L34/38 outposts with 50 factories producing units.

If you are aiming to get one of them, either you spend a lot of gold to buy resources and time cards, or spend slightly less if you are prepared, like time the event well and pre-train some of the units before the event started. Of course, the more factories and more big outposts you have will help save a lot of gold too.

You can stop spending when you have 4 of the same commanders (or 8 if you really want to maximize the potential), because unlike other Level 50 epic commanders, they can only be fused 3 times making their maximum level similar to other epics at level 90.

2. Join a good team

If you do not have that much money to spend in the game, then skill will come into play. Try whatever means you can to get Attack Points as high as possible and get into the top 5 teams in the world who constantly win team events. With the new permanent boosts, even if you are spending gold to get L60 commanders, it is still good to join the tops teams.

The top 5 spots of event will grant you a special Platinum/Gold/Silver/Bronze/Copper recruit, which will have a very high chance for an epic commander, and some of these commanders cannot be bought by gold in the elite recruit packs, example Black Rain, Gunrock, and others. The commanders you will get is random, and you will need to win many events in order to get 5 similar commanders. This will take a lot longer but will save you a lot of gold.

3. Fusing the commanders

Whether you have epics or not, the best method of fusing commanders is to maximize their levels and then join them together, the best result is 2 commanders are of same level. I do not check if there is any stats bonus when fusing similar level maxed out commanders, but the star boost bonus is huge. If you have fused 4 uncommon commanders (L20) together at maximum level, they can reach level 50, and with huge star boost bar which will make them even better than the vanilla epic at level 50.

Make use of these commanders to help you get into a top team.

For the common commanders, because you get so many of them, you can even create a L40 commander with ridiculous star boost meter but you will need 8 of them. The followings are not proven, and would appreciate if someone can enlighten me whether it is possible:

  1. Level 8 similar level 1/10 commanders to level 10/10.
  2. Fuse them in pairs, and you will get four level 10/20 commanders.
  3. Level the four remaining commanders to maximum again, that is, level 20/20.
  4. Fuse them in pairs again, you will now get two 20/30 commanders with 4000 star boost meter! Up to this stage, it is proven, and I have done the experiment myself.
  5. Maximize them to level 30/30 and fuse them for the last time, you might get a level 30/40 commander with a 8000 star boost meter!

For Epics fusing, because you do not get as many of them, you might not want to use the above method of fusing. Just remember to fuse them at maximum level. It could be 50+50, followed by 60+50, then 70+50, and finally 80+50. If you are a perfectionist, you will need a total of 16 similar L50 Epic commanders to get a perfect L90 commander, which is insane.

4. Star Boost

Star boost in short is like giving your commanders a few more levels. It is gained by either buying the star boost cards or by absorbing another commander.

Star Boost would seem useless in the beginning, because commander is what you lack when you begin the game. As you go along or as you buy more elite packs, you will find that common commanders are now useless, even after fusing them. So it is time to let them absorbed by higher level commanders. The key to absorption is to maximize “the victim” level, so that you get more boost per commander. There are many tips on leveling commanders out there, and it is very easy to level a commander from level 1/10 to level 10/10.

That is all from me about commanders, and pray that by the time you are hit by a level 90 commander, you have a similarly good one to defend.