So you want ot be a Leader (War of Nations) Part 2

I assume you have read my previous entry and you are qualified to be an alliance leader in War of Nations. I have not led an entire alliance in the game, but I have gone through enough alliances and leaders in different worlds that I can share my experiences on what to do and what not to do…

1. Stay Active

As mentioned in my previous post, being a leader is a time consuming job. You have to sneak in from work, abandon your child, so that you can play the game as much as possible– checking status and updates, giving directions, and so on. Participation in alliance chat conversations will also bring life to the entire alliance and forge a closer ties with the members.

If you are unable to log into the game often, it is good to appoint an active deputy who will assist with the work when you are not around, and that person is best to be from another time zone so that your alliance is looked after round the clock.

It is especially important to be around for important events such as alliance war event or an all out war with another team.

2. Helping Members

Unless you take over a matured alliance from someone else, you will bound to have many members who do not have much clue about the game. Give them advise often, help them to become strong, such as where to build their outposts, how to battle, and so on. They will in turn help your alliance to become stronger. I always believe that organic growth is better than recruiting external members, that is, your entire alliance move up the chart because of growth in strength of members instead of relying on recruiting members with high attack points, these members are more loyal and will stick with you through the thick and thin.

3. Negotiations

You will need to negotiate with other teams and forged some kind of relationship with them. Remember, you cannot fight many wars at the same time. Work with those around the strength of your alliance, instead of asking the top teams.

War only with one strong team at a time, you do not want to face battles from all corners. This is the key to survive. I have seen good teams struggling because they are warring with many strong teams while the opponent has some kind of alliance with the others.

Monitor your team’s battle reports, inform the members if they accidentally attacked an ally, and apologize to the other party. Yes, they will appreciate if you, as a leader, apologizes to them personally. On the other hand, if a member is attacked by an ally, talk to the other party, and at the same time calm your member to not retaliate. You need to have very good people skill.

Besides forming some kind of truce with other alliances, you might want to bring the relationship one step further by constantly chatting with their leaders, this will reduce the chance of back stabbing tremendously. You want not only a non-warring pact with them, but make it a defensive pact as well, such as helping each other defend, and this will greatly enhanced your alliance survivability.

4. Setup external communication

The communication system of War of Nations is dumb, real dumb. The message board is difficult to read if you have a long message. So it is best to set up an external forum for team communication. With an external message board, you can set different access level for different members, example, only officers are allowed in some chat rooms on highly confidential matter.

Besides having an external forum, it is also good to make use of instant messaging apps such as Groupme, Kakao, Whatsapp, and others so that communication is more efficient that those available in game. I really hate to send someone a PM in the game especially if that person has a funny name with numbers and caps.

5. Keep yourself updated

This is another reason why I mentioned the number 1 criteria for leading an alliance is time. You have to monitor the world chat constantly to see what is happening, who is teaming with who, who is warring with who, and who are the ones you want to avoid stepping on.

Maintain a positive image if you want to participate in world chat, so that your entire alliance do not end up as public enemy number 1 in the game. Be fair, if a team member is misbehaving in world chat, reprimand him privately but apologizes publicly in the world chat.

6. House Keeping

Clean up the message board constantly as you do not want it to be cluttered so that new members can look for information easily.

Monitor the members progress using a spreadsheet– help those that are lagging, and kick those that are inactive even if they have very high attack points. You might want to stagger the kicking so that your alliance ranking is not affected.

7. Constant recruitment

Players come and go, so besides kicking those that are inactive, you have to recruit new players to refresh the team. It is hard work especially if you are small and you can only attract newer players to join you. You may dedicate the recruitment task to some officers though.

8. The team comes first

If you start an alliance in a matured world, and you do not spend thousands, you might be fighting an uphill battle (think Mount Everest) because the world is probably dominated by a few top dogs and your alliance will be denied of the good resources and level 34 renegade outposts.

Besides the resources, winning the events is very important for the team because of the rewards. Gree has introduced even more unfair rewards such as permanent boosts, which will mean the strong will become even stronger. Also, the kick ass commanders can only be won from the events unless your team is going to spend a thousand each to try getting the L60 commanders.

Instead of leading your team to nowhere and fighting senseless wars with no light at the end of the tunnel, it is time to re-consider the future and how to proceed. Sometimes for the benefit of the team, it is better to merge with another alliances, example, if you see a top team just set up a new branch and recruiting, it might be a wise choice to negotiate with them for a merger. This may mean the surrendering of leadership by you, but if you do not do it, members will eventually be disheartened after months of fruitless battles and leave the alliance or the game entirely, so it is still a lose situation for you. Who knows after awhile you might be promoted to lead the new branch and become a leader again.

Well, that’s about all for now, and wish you luck on leading your alliance to the top.

  1. War of Nations: Top 10 Tips and Cheats You Need to Know | HEAVY - pingback on October 7, 2013 at 5:45 pm
  2. I actually seem to go along with every little thing
    that was written in “So you want ot be a Leader (War of Nations) Part 2 | F.

    ANT.ASIA”. Thanks a lot for all of the information.
    Thanks-Bernd

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