Toy Defense

Installed Toy Defense onto my iPad recently and got hooked by it. It is basically a tower defense game in a toy soldiers setting, and the objective is to stop the enemies’ rush to your base in each level if you are familiar with this game genre. The major difference between this game and other tower defense games is the enemy units will shoot at your defensive units, and the unit may be destroyed if not repaired on time.

The game is simple enough with 4 basic type of units as follows, and each unit will have 2 separate upgrade paths:

  1. Infantry. The cheapest and most robust units of all, able to shoot both air and ground troops. The main weakness is against armored units, whereby it hardly causes a dent on the enemy’s vehicles.
  2. Flamethrower. A very effective unit against ground troops, and quite alright against armored units. At higher level, it can hit multiple units at the same time (have yet to try).
  3. Cannon unit. This packs a great punch against armored units. The main weakness is the rate of fire is slow, and in a mixed infantry + tank rush, it might just focus on the infantry units, therefore you will need to have other units such as infantries to team with it. It is the most expensive unit and you will probably not able to afford it until late in the level.
  4. Artillery. This is only good for defense against air strikes. You will need a few of such units to defend against aerial units in every level except the first few levels.

The game is not easy at all, I have learnt that the most annoying enemy unit is not the impregnable tanks, but the puny infantry units. It is because the game would employ mad infantry rush with hundreds of them rushing to your base! If you are keen only to get pass a level and not so much into having a perfect score, you just need to defend against infantries effectively and you should be fine– letting 50 tanks and 40 planes pass, and you will still have 10 points left on your tower to scrape through the level.

After you have completed a level, you will be rewarded “star” points, and the amount of “star” points awarded is depending on the life points of your tower at the end of the game. These “star” points can be used to upgrade your units or as a saving grace in some unforgivable levels — exchange for tower life points or cash for units deployment.

Before you proceed to the next level, the game will also allow you to save 3 units for the next game, this is quite crucial if you want an easier start on the next game as these units can be purchased at 30% discount in the next game, and they can be upgraded without having to gain the required experience as other normal units. So choose your units wisely — example saving 3 cannons will save you substantial cash, but you won’t be able to deploy them until late in the game vs saving 3 infantries will give you a relatively easy start but you do not save much money as infantry units are cheap.

I am enjoying it so far and it has taken away my time on Mass Effect 3.

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