Monthly Archives: April 2012

Mass Effect 3 Ending Thoughts

Warning: Massive Spoilers.

I searched the internet for answers after completing the game, wow, it was full of furore against Bioware & EA. Wow.

Count me in as one of the disappointed fans about the ending. I have started another character run, and couldn’t help but think is this all worth doing? Perhaps the writers in Bioware are trying to tell a story of life that no matter how hard you try, sometimes life just sucks.

I just do not understand why the need to bring up the Child, the supposedly creators of Reapers, and thus the complains. Since the Crucible is a device drawn up and improved through the previous cycles, how did the Child even know about its function? Why did the builders/ planners of the Crucible even include a function of synthesis in the Crucible since that is something they do not want to see? I would think the designers from various cycles were only bent on destroying the Reapers with limited time left and should have only one function! Hmmm… Let’s see, maybe we need a few more years to finish up the Crucible so that we could add a feature to synthesize with the Reapers while they are destroying us and synthesizing us with them? It does N.O.T. M.A.K.E. S.E.N.S.E.

The Crucible couldn’t be a Reaper device because why would Reapers want to add a feature on destroying all Reapers or even the control feature?

Reapers are intelligent sentient machines, this is what we have learned. Shepard crossed paths with Harbringer many times in ME2, and I was wondering why didn’t Harbringer even talk to Shepard this time? Now we know, they are dumbed down to become just machines controlled by the Child.

I shall not repeat what other great points raised by other fans, and the followings are just some additional rants that I have on the ending.

Moving of Citadel

How did it even move and pass through the Mass Relay? Why move in the first place? Let’s see… the human alliance need to mount the Crucible that will destroy us to the Citadel, let us help them by moving the Citadel to the Sol system.

Effects of Crucible

From what I read on the possible endings, the EMS does nothing major to the endings except determining whether Shepard lives or not in one ending, and why does it even determine how the Mass Relays are destroyed?

Shouldn’t the completeness of Crucible determine how effective it is and not the overall EMS since the Crucible only made up a very small fraction of the total Military Strength? Bioware could have a separate effective bar for the Crucible– the more resources you employ into building it, the more effective it is. Eg., Kosumi, Salarians (which will make our decision on Genophage even more difficult), Cerberus Scientists might add bonus into the Crucible effectiveness. Highest effective level will only destroy the Reapers, medium effectiveness may disable the Mass Relay as well, low effectiveness may even kill all other synthetics on top of disabling the Mass Relay, lowest level could have the potential to annihilate the whole galaxy…

Effective Military Strength

If Bioware decided to ignore decisions from previous games to count in ME3, can they at least make sure the EMS does matter?

At first I thought it could be like DAO where the more forces you gather, the easier will be the final fight, but this is not so. They could have made the end battle slightly different with different level of EMS, e.g, add some helping forces in the last battle if your EMS is high enough…

Highest EMS would mean additional forces helping you to fend off the waves, other squad mates not in your final team could also be scoring some victories in other battles, making the destruction of the Reaper destroyer easier or even take down the Harbringer, thus the dash to the conduit is easy and relatively unharmed (Shepard may live). Medium EMS will have the final battle as it is (some squad members may die including Shepard), extremely low EMS could have an ending where Normandy is destroyed, most squad mates including Shepard die looking at the Thanix missed the Reaper destroyer again, and have a cut scene showing Reapers destroying world after world and finally peace again… Cycle repeats or make the battles extremely difficult to win.


Post note (10 July 2017):

ME3 ended up as the last Bioware game that I have purchased. I watched DA3 and ME4 pass by, though I must admit I was very tempted to purchase DA3 with the reviews.

Mass Effect 3 Day 17 (Final)

Warning: Spoiler Alert

Didn’t realize I was already near the end game after the Priority:Rannoch mission. It was followed by Priority: Thessia, then was on a no return journey– routing the Cerberus HQ, followed by Earth. Think I didn’t complete some of the Citadel quests, as I wanted so much to see what’s going to happen next.

The Rannoch mission is touching, and I am so relieved that I could broker a peace between the Geth and the Quarians. I was biting my fingers when Shepard was trying to talk down Admiral Gerrel with Legion counting the percentage completion. What an ass is the Admiral Gerrel? So glad Shepard punched him on the stomach not so long ago.

I was surprised at how things turn out at Thessia, thinking that it would just be another quest that would require me to just go in, battle the Reaper’s force, and retrieve the Catalyst. Finally, had a long overdue talk with the Illusive Man, and together with the next mission at Horizon, found out why the Cerberus were behaving like they are in the game. I still wish that Shepard could have a chance to talk them down and unite them against the Reapers, but, well, that’s how Bioware wants them to be.

The most satisfying part in the Cerberus HQ is sitting on the Illusive Man’s seat, hahaha… I am now the new Illusive Man. Of course the killing of Kai Leng is satisfying too, not the final battle itself, but the cutscene and the Renegade Interrupt that punched a blade into Kai Leng’s kidney. Finally, getting rid of the bastard that has been taunting me since Citadel, and I thought I could kill him in Thessia… The battle with Kai Leng was a tough one especially on the part where there were other Phantoms and Nemesis helping him, it was a big confused battle where I had difficulty getting my orientation right and running away from the Phantoms and Kai Leng. I was running, spamming Medi-Gel, firing at whatever in front of me, wondering when will this going to end, then I saw Kai Leng on the far end, and to my great surprise, with his shield’s gone (thanks to Garrus and EDI), concentrated my firing at him, took him out and ended the battle.

Towards the end of the game, Black Widow has replaced M-13 Raptor as my sniping riffle of choice. With a Thermal Clip modification, Black Widow’s reservoir of ammo is pretty good, and I have not run into situations where I am out of ammo. I will re-try the final battle using Raptor and see whether it is easier with a Raptor or Black Widow. I have also switched back to Phaeston after trying Revenant for a few missions. Phaeston though with lower damage output, is pretty accurate and easier to use than the Revenant, and it has as big ammo reservoir as the Revenant.

Priority Earth is in my humble opinion, the best part of the game. I have united the Galaxy and now come a full cycle, battling the Reapers on Earth. The battles are just epic. I talked about how difficult it was to take down 3 Brutes not too long ago, and you get to face 4 Brutes at the same time now; thanks to them and I began to appreciate the value of Shotguns.

The last battle of the game was especially difficult, open space, with Reapers force flanking you from different directions, and worst of all, Banshees, and 3 of them at the same time. I didn’t know the final wave is never ending until you hit the Thanix Missile controller (thought I would clear the enemies then go for the controller). I was cursing and swearing, how many Banshees do I have to kill? Damn it… and needless to say got myself killed umpteen times, until I reset the game difficulty to casual, then to story mode… and finally decided to make a dash to the controller instead of fighting the wave.

The end game was rather, erm, unexpected, and left me wanting for more. I will probably talk about it in another post. Overall, the journey has been very satisfying, in terms of game play I would think ME3 is a vast improvement over ME2 except some minor areas.

I can finally take a good rest.